10/16/2023 0 Comments Kali install bcm4360 driver![]() I've implemented the VBO's as they are presented in 'OpenGL ES 2 for Android - A Quick Start Guide' and I've come to a moment that I need a dynamic VBO that is updated every frame with some matrix calculations (this may be a point where I am wrong) on the model vertices. I've got through the existing topics and tested it out myself a bit but I'm not quite sure I'm doing it in a correct way so I'd rather ask a question than being stuck for more hours figuring myself what I've misunderstood working with multiple OpenGL ES 2.0 tutorials.
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